Triangle dishes out your character’s most powerful techniques and in Tanjiro’s case comes his trademark Water Breathing. You can parry an enemy by pressing R1 and flicking the left analogue stick but this calls for pinpoint precision and you may not land it every time. Given the perfect opportunity to attack an enemy at standstill, simply tapping circle will have our hero dash towards them to execute a running attack. ![]() Holding R1 will allow Tanjiro to block any oncoming offense from his enemies, while simultaneously pressing R1 and Square will grapple them, allowing you to either headbutt them into oblivion or execute other manoeuvres. ![]() Mashing Square will slice and dice your opponents in quick fashion, while executing a Boost by holding down L2 will give off a charge that leads to a special attack. There is a thought process behind it that can deliver some incredibly stunning sequences, but in lack of being cautious you can effortlessly defeat cronies with some simple chain commands that are taught to you from the very beginning. The pseudo-fighter hack-and-slash mechanics are simply designed in appealing towards a broader audience that can pick this game up, mash together a quick combination chain and continue their escapade. Let’s get into the meat of The Hinokami Chronicles, that of course being the game’s intense arena-style battle system. As great as that may seem to its devout fanbase, it does nothing to further events that have already transpired, rather delivering an alternate perspective on Demon Slayer’s pre-existing story from the eyes of Tanjiro, its main protagonist. The purpose of The Hinokami Chronicles Adventure Mode is to catch players up to speed with events that have occurred in the Anime series, while including tidbits that were purposely cut from the Mangaka. It’s difficult to stay completely immersed between battle, interacting with NPC’s that deliver repetitious dialogue while chasing down the next Demon to disintegrate. This has much to do with the gameplay loop’s crossover with Ninja Storm having an original plot that allows certain liberties to be made, while Demon Slayer’s exposition stifles what is considered canon at this point. Minimalistic action-adventure style escapades that entail a corridor like environment that pegs characters from Point-A to Point-B with linear mission objectives tend to set in a tedious approach over time, and while the source material may demonstrate a fluid presentation, The Hinokami Chronicles suffers from a quiet in-between concatenation. ![]() I mean, it’s a winning formula that has been highly successful for the studio, so why not try to translate it with some adjustments that fit Demon Slayer’s universe, right? Well, it’s a strange one. The similarities in both presentation and gameplay loop are evident, with partial campaign and traversal elements almost mirrored. It’s easy to liken it to the Ninja Storm saga, due to Fukuoka based developer CyberConnect2, being tied to the Naruto gaming franchise since its inception on the PlayStation 2.
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